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Nintendo Previews

Preview

Scribblenauts

It's time for a battle of words
As the old saying goes, "sticks and stones may break my bones but words can never hurt me". Whoever came up with that little gem obviously never played Scribblenauts, because the game's whole concept revolves around using words in order to get through the various obstacles in your way.

Don't follow us? Well, here's a scenario. Imagine there's a star at the top of a tree and your mission is to get the star down. In Scribblenauts there are loads of different ways to solve the problem. All you have to do is write down the name of an object and it'll appear.

For example, write down "ladder" and a ladder will appear. You can then place it under the tree so your character can climb it and get the star. Alternatively, you could write "football", at which point an American football will appear which you can throw at the star, knocking it out of the tree. You can even type "beaver" to make a beaver arrive, gnaw away at the bottom of the tree and make it fall over, letting you nab the star.

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The fun in Scribblenauts isn't in solving the problems. With a bit of common sense, you should be able to complete all 220 tasks without too much hassle (though obviously they get trickier as the game progresses). The fun comes in trying different objects to see if they'll help you perform the task easier.
The most interesting thing about the game however is the developer's claim that the vocabulary is so huge you'll be hard-pushed to think of a noun from the dictionary that isn't included in the game. Indeed, they had the game running at E3 and were inviting people to come and try their own words to see if they worked. Check videos online - the success rate is ridiculously high.

Snowman? Yup. Flamethrower? Yes. Kraken? Indeed. God? Yes, even he's in there too. There are even internet 'memes' like Longcat and Keyboard Cat in there as well as some other fun little easter eggs. Oh, and actual easter eggs too, obviously.

The interesting thing is that these objects will interact with each other and will each have their own properties. So if you're confronted with a thirsty man, you can either write "oasis" to make one appear and he'll go over and drink from it, or you can write "coffee shop" to make one of those appear instead, at which point he'll go over, buy a coffee and drink it. Want to make God see Death? How about Einstein riding a narwhal? It can all be done.

Scribblenauts has come from nowhere to be the DS game on everyone's lips. You'll be hearing much more about this one.

Screenshots

Screens

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